It is so taxing being virtual
"Sometime in the next few months, the Joint Economic Committee of Congress will publish the results of an ongoing investigation into the economies of World of Warcraft, Second Life, and other massively multiplayer online game spaces (MMOs). The report's number-one bullet point will address a question that the inhabitants of these spaces may soon wish had been left unasked: Do the tax laws of the real world apply to virtual-world transactions?"
For more on this, see http://news.yahoo.com/s/pcworld/20070130/tc_pcworld/128270
In a similar vein: "Sweden plans to be the first country to open an embassy in popular virtual world Second Life" (http://news.yahoo.com/s/nm/20070130/tc_nm/sweden_secondlife_dc).
Labels: Congress, game, government, income, Second Life, SL, tax, virtual, WoW